Supercell has done this without the team size of the most popular studios, with less than 1,000 employees. Three months after launch, it was already the highest grossing game in the United States, and in 2013 it was the most profitable game worldwide.Ĭlash of Clans is one of the few mobile games to surpass 500 million downloads on iOS and Android, while also being one of the few to surpass $1 billion yearly revenue. It took six months, from the original concept, for Supercell to release Clash of Clans on iOS. Download the report to improve your performance. 96% of marketers rely on developers to improve the app UXĪirship’s Mobile App Experience Gap Survey Report researched gaps in seven key operational areas.
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